![]() ![]() The old rotation system was way better since you had more time before cards got rotated out. ![]() The idea of playing popular cards in Standard is that you have the opportunity to play with those cards for at least two years before rotation. When MTG is faced with having to ban it's most popular card(s) every Standard set then people who've bought those card(s) that just got banned are going to leave the game unless they move to another format where the said cards in question aren't banned. What you have here is a textbook example of game designers who were highly unqualified for the job who were hired based on other qualities and that's what happens to a company on the pathway to failure. If a Wizards of the Coast employee's entire job at Play Design (formerly Research & Development) is to make sure that cards are not overpowered and ban worthy by powering down cards as they design them then why aren't they focusing on that instead of engaging in other activities that aren't beneficial to MTG overall? What could they be more busy with that they don't have the time necessary to actually play test cards before their official set release? ![]() So why are Wizards of the Coast having to ban valuable cards whenever a new Standard set is released? Maybe it's because of the people that the company hires who don't have the necessary skill set nor the experience of ever playing MTG. ![]()
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