![]() ![]() New to the series, units in combat are vulnerable to flank attacks weaker units earn their place on the battlefield by being distractions, setting up attacks to be delivered by your bruisers. Wizards (or rather "Leaders") are back to being frontline units (casting from outside the battle costs twice as much), but are much safer from sudden death and empire failure. The gameplay of AoW3 mixes many aspects of the prior installments. ![]() Really, it was inevitable considering the type of game this is. Set many years after the events of Shadow Magic, the world is going haywire again as the traditional, tree-hugging Elven Court and industrious Commonwealth head to war. The third official installment of the Age of Wonders series, Age of Wonders 3 is a turn-based strategy game released by Triumph Studios on March 31, 2014. Should I keep some white witches in all my stacks throughout the game? They're only tier two but their buffs and status debuffs on attack just seem so useful, especially with mounted archers.- Merlin, the trailer of Age of Wonders 3. ![]() Is a mixture best or should I stick to one over the other? Also should I gradually replace them all with Manticore Riders when I get that ability? However, Warbreeds do the most straight damage and have regrowth, Yetis have great special abilities on medals like freeze and path of frost, and Mammoth Riders can be produced ridiculously quickly and cheaply and are still very effective with the Warlord upgrades. Warbreed, Yetis (from the special building), and Mammoth Riders all seem to have a similar role. I seem to have trouble keeping the Guards themselves alive. Now that I can build Phalanxes, should I bother with Royal Guards? Royal Guards can keep my vulnerable Ice Queens alive, but I also have a city with the forbidden sanctum so I can build them with resurgence. I'm a frostling warlord with Air Mastery and Shadowborn Adept. Only trouble is they seem to have fairly intricate synergies between there racial units and I'm having trouble figuring out what the best tactics and army composition would be. I've gotten back into the game recently, and and I really like just the idea and whole aesthetic of the Frostlings. ![]()
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